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 Marutenian Kingdom

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Fenrirr
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Join date : 2011-02-13
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Location : Surrey, B.C. Canada

PostSubject: Marutenian Kingdom   2011-07-06, 5:53 am

The Mautenian kingdom is a recent race brought to the stars. There empire has worked hard to forge its well-off economy, near-none poverty and highly trained armies. The main army comprises of the Alurians - A desert dwelling race from the secluded moon of Aluush. The army is seperated into different infatry types, a large bulk of the army called the Doluk uses large numbers of Standard infantry and berserker units. The elusive Scion Templari formed from professional swordsmen and rangers armed with State of The Art teleporting devices to Attack un-suspecting ranged units. And the remaining Brotherhood TechCrafters who didn't leave after the religous purge. All these forces form the Araquiiquitenscentii or Araquii (Air-rick-kai) for short.

The people of the Marutenian Kngdom are above poverty line, gained from mutual trading and abundance of resources. The empire has large portions of worlds with just factories and Starports.

The Marutenians dispite proud, patriotic and un-wavered have a lust for Exploration and meeting other races. Some even ponder governmental fusings between the new alien hordes. Therefore most Marutenians like the idea of Allies, trade and mutual respect of races.

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Fenrirr
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PostSubject: Re: Marutenian Kingdom   2011-09-09, 6:50 pm

The Alurians


Physiology:The Alurian physiology is comprised of a unique "bone structure", a large amount of internal organs and a circulation system to every part of the body. The Alurians do not eat conventional food, they absorb water and nutrients in a form of Photosynthesis. While they have no mouths or visual facial features they have a muscle under the face that creates words and different tones with a slight flanger effect:

Sound Clip - "All forces, fire on the enemies capital ship!"

There voices are usually very hard to understand because of the nature of how it works, so many other Aliens have to listen better to make out words. While most Alurians have the involuntary problems with there voices, some have a rare condition that makes them easier to hear - but can't speak the Complex Alurian Language too much. Over age the vibrations weaken and can be easier to hear.

The Alurian uses a natural system of life, similar to solar panels that pick up various sunrays, bacteria in the air and condensation from the air and turn it into a simple nutrient filled liquid called Geoplasm. As the Alurians don't have mouths they cannot ingest calcium, iron and other minerals so there bones are made of extremely hard Geoplasm. One of the most vital organs is the Plasmsac - a large organ that holds super concentrated Geoplasm for swift regeneration of scarred tissue, bones and most organs. Alurians have a special ability to live after decapitation of the brain as they have a brain in the chest and the head. The secondary one was acutally the result of mutation on the Alurian homeworld, while it is five times smaller it uses 50% more power to completly harbour the mind until the Geoplasm can rebuild the head. Alurians are one of the only races that are immune to diseases mainly because they feed off of it to make protein, only way to damage an Alurians insides with toxins is by dipping your weapon in the poison of choice and digging into the skin. But even then its effects are diluted as 79% of the Poison is broken down into simple carbohydrates and fed to the Alurian.

Alurians have the ability to live in open space for years at a time, but only in light Galashks. While they do need the Galahks they are only to keep the Alurians structure intact, they acutally don't need any sort of mask or helmet as the Sunrays feed the Alurian.

Alurian Eyes have a shutter system that allows normal sight and various other frequencies - they can even see sound to sense other Alurians or cloaks. Alurians are the easiest to spot as they constantly give off a vibration when not talking, irritating certain animals with higher hearing.

The Geoplasm also replaces dead cells with new ones, so most Alurians live for thousands of years until they are killed by weapons etc. While Alurians can regenrate limbs, its at the cost of physical strength for the most part. So they developed suits of highly-powerful armor called Galashks. While for the most part its usually as a civilian/industrial vehicle in war its one of the most dangerous weapon. Most military-grade Galashks come complimented with tonnes of weapons, usually equiped with a large blade called a Navarone and a Heavy-Revolver. The Alurians have also developed various sub-species - The Nightkin, the Boroshk and the Endowed Ones.

The Nightkin are Alurians from there natural moon called Harkneii which due to the strange travel speed of the Alurian homeworld, is always locked in pure darkness. Its a permanent eclipse on Harkenii, but it has developed primitives life. The Nightkin have developed technology that is important for the whole of the Alurians, stealth suits. High tech suits that bend light to hide the wearer from most eyes, used by the Arcanii of the Marutenians. They have unusually pale skin, a greyish-brownish color different from the Alurians sandy-brown skin color due to the lack of sunrays for the Alurians to feed one. While they have kept the Alurians Sunray absorbing ability, they have grown to feed of the energies of living beings - akin to Vampires. While it sounds sinister its harmless to the other, though the person being fed on may feel weak for a few minutes they will go back to a normal state. Nightkin have developed various clans among Harkenii, mostly forming Templari'Ascen which field stealth suits and Kuri blades. (Kuri blades are similar to Cutlasses with large blades built for hacking away armor and groups of weak foes)

The Boroshk are an upcoming sub-species native to the Alurian Homeworld that have developed incredible physique, at the cost of slightly lower IQ. They are not dum brute however, they have the cognative and basic learning of the Alurian species. Rarely mocked for there intelligence in fear of being beaten, they are used to field the large anti-vehicle cannons of the Alurian military. They have developed two hearts to allow a form of temporary "bullet time" which allows for extreme speed, accuracy and power of hits. While tough they usually are clad in heavy armor and used for support against tanks, heavy-infantry and large groups of weak infantry.

The Endowed Ones are considered a sub-species, but because of the nature on how they are created they are really just the concious mind of an Alurian. Comprised of various crystals, the Endowed are one of the most imporant parts of the Alurians as they are required to co-ordinate fleets and manage colonies to an extreme level. They are granted 100% use of there brain allowing powerful psionic abilities. Some are even used as mighty war-machines that deploy heavy Psionic barriers and attacks. While they are largely immobile, they can move slowly and easily warp there location quickly. Rogue Endowed are impossible, as there is a central intelligent Endowed one who can shut-off any other in milliseconds.

(Continued later)
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